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Tiefling arcane spellcasters of all kinds, however, felt a draw towards the fiendish energies of the planes and tiefling wizards commonly specialized as diviners for the purposes of seeking knowledge of the Lower Planes or as conjurers so that they might summon the dark spirits whom they called kin. In the Planescape setting, where Tieflings were introduced, they … Legacy of Maladomini. Horns grow forever, and must be filed weekly before becoming heavy and hindering. Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice jolted her. When the spell ends, the creature knows it was charmed by you. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends. Appearance Edit. The changes wrought by this spell fail to hold up to physical inspection. Components: V, S, M (a bit of phosphorus or wychwood, or a glowworm) Casting Time: 1 action Stop the wheel using your finger by pointing into the color, unless it is attached to something that will cut or rip your finger off. This spell has no effect on undead or constructs. Eye color. Range: 30 feet Components: V Charisma is your spellcasting ability for these spells. An unwilling creature that succeeds on a Constitution saving throw is unaffected. Duration: Concentration, up to 10 minutes. Components: V, S, M (an eyelash encased in gum arabic) Range: 30 feet Aquatic Adaptation: You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. If you're looking for something that can encompass all of the possible options then I'm afraid that there's just no way you're going to be able to get it all in one generator. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. TBA Economy . Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) I have two. The darts all strike simultaneously, and you can direct them to hit one creature or several. Ability Score Increase. One tiefling might appear as a human with small horns, a barbed tail, and oddly colored eyes, while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual smell of blood, foul incenses, and brimstone. Tieflings had a number of abilities gifted to them by their fiendish heritage. Duration: Instantaneous. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Charisma is your spellcasting ability for these spells. The image can’t create sound, light, smell, or any other sensory effect. Components: V, S, M (a cup of water) Range: 60 feet The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. ― Prudence Prudence is a Tiefling warlock who was abandoned as a child and left in the care of a hermit and lived in a cave for the better half of her younger years. Duration: Concentration, up to 1 round. Range: 30 feet In addition, horns, tails and pointed teeth make the creatures looks menacing. And to twist the knife, tieflings know that this is because a pact struck generations ago infused the essence of Asmodeus—overlord of the Nine Hells—into their bloodline. Some choose to live up to the wicked stereotype, but others are virtuous. In many other ways, tieflings were similar to humans physically. Contents . A tiefling's diabolic origins results in the presence of an array of fiendish features being present in any given tiefling. Casting Time: 1 action Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If the condition isn’t met before the spell expires, the activity isn’t performed. Black, shiny eyes or skin, like obsidian. After dealing with this mistrust throughout youth, a tiefling often develops the ability to overcome prejudice through charm or intimidation. Horns grow forever, and must be filed weekly before becoming heavy and hindering. https://infiniteisles.fandom.com/wiki/Tiefling?oldid=2106. At Higher Levels. Most of the aasimar started with the same hair color as the Solar Silver except for the Solar Gold which I think started with the same color hair as the Rakshasa tiefling. If you have three duplicates, you must roll a 6 or higher to change the attack’s target to a duplicate. However, their infernal heritage has left a clear imprint on their appearance. To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling. Tieflings are known for their cunning and personal allure, which makes them excellent deceivers as well as inspiring leaders when prejudices are laid aside. He carries a quarter staff, and a witchdrum. 2nd-level Illusion Range: Touch At 1st level, you can cast a cantrip. Tieflings also had an innate resistance to heat and had a hint of bloodlust that gave them a slight edge in combat. Casting Time: 1 action They have pits in their face instead of an actual nose, similar to a snake’s. Casting Time: 1 action You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. Certain tiefling bear close resemblance to the humans however most are similar to the ancestors of the past. Shopkeepers keep a close eye on their goods when tieflings enter their stores, the town watch might follow a tiefling around for a while, and demagogues blame tieflings for strange happenings. They have the same capacity for ambition and multi-generational planning as humans do, but their small numbers (according to official lore, nothing’s stopping you from having a whole tiefling nation) prevent them from being a much more … Casting Time: 1 action Casting Time: 1 action At Higher Levels. Components: S, M (a bit of fleece) At Higher Levels. 1st-level Evocation Normal Tieflings range in skin color from a pale pink all the way to a dark red, and have a broad range of hair and eye colors, even colors falling outside the normal spectrum for most races. The illusion also ends if you dismiss it as an action or cast this spell again. Abyssal tieflings also lack the horns that Infernal tieflings possess; they make up for this by covering the entire backs of their torso, arms and head in flat spines. Duration: Up to 1 hour. The spell ends when all three duplicates are destroyed. Duration: 1 round. Duration: Concentration, up to 1 minute. Your Intelligence score increases by 1 and your Charisma score increases by 2.

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